On Games and the Making Thereof

I am almost finished making my first real game! “Real” being a relative term, that is: my first game was an abstract, experimental undergraduate project that no one in their right mind would have voluntarily played.[1] The one I’m working on now is a bit more enjoyable, though technically it is actually simpler. It’s called “Press A to Win.” Can you guess what it’s about?

I am making the game in Pygame, so you will need Pygame installed in order to play it. I know it’s a stretch, but I figure there’s at least a chance that some of you might not be familiar with installing, compiling, and running Pygame files, so as soon as the game is finished I figure my next project will be porting the whole thing to Flash.

At the moment, however, both of those projects will have to wait, as I am busy showing off my fiancé to my extended family in Muenster, Texas. I would say “nice place to visit, but I wouldn’t want to live here,” except it’s not even a terribly nice place to visit. The views are great and the weather is (currently) lovely, but the town itself is tiny, the water tastes like sulphur, and taking a shower feels like coating yourself in a thin sheen of silicone. I can never tell for sure if I’ve gotten all the soap off.

Regular posts resume next week with a return to the “Agency and the Inevitable” series, after which I will likely write something about education again. I am a big fan of that topic, it seems! See you all then.

Notes:

[1] It was called “Clique” and it was about socializing polygons IT’S A GRAPH THEORY PUN GET IT WASN’T I CLEVER

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