Tag Archives: game design

Why Am I Like This, pt. XV

Me: The Palworld type system needs fixing.1

Nobody:

Me:


  1. I’m sorry, but it’s just so dumb! The “basic five” circle of 💧-🔥-🌿-🪨-⚡ is fine–don’t fix what ain’t broken and all that–but then they have this weird little…dongle off to the side. Fire gets two advantages for no apparent reason, neutral is objectively the worst, the relationship between dragon and dark makes no sense, and all the other coolest types from Pokemon (like ghost and psychic) just get lumped in with dark. Ugh. ↩︎

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